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This game is gonna pull you in and never let you out.

by Mike Lasky
(6/30/99)











The Goods
Quick Peek: An adventure game set in Orwell's dark and murky world of 1984.
Release Date: Summer 1999
Developer: MediaX
Publisher: MediaX
Homepage: Big Brother
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Every so often I read a book that simply grabs hold of me. Most Recently it was The Fountainhead by Ayn Rand and The Ultimate Resource 2 by Julian Simon. Sometimes a game does this too (SexTris anyone?). What if someone decided to expand on one of those amazing books. Well, one might be skeptical. I know I was. MediaX is continuing with the conflicts shown in George Orwell's classic book 1984 in their new game Big Brother. But they are setting it in the same world as the book, so can they pull this one off? It's like asking someone to add to one of Shakespeare's plays. To do it correctly, MediaX is working very closely with the Orwell estate. They have developed a storyline which is a few hundred pages long just for the basic outline of the game, and knowing they couldn't really expand on 1984 they opted to make their own story within the 1984 universe. Thus Big-Brother was born. They have captured all the captivating aspects of the novel and added a twisting, turning plot to indulge the gamer in an orgy of the senses climaxing at the soaking wet conflict between the free thinking individual and his long hard fight against the totalitarian government standing between him and his hot young slut. Ok... maybe I just need to stop visiting 3dboobies.net so much, but I know this game will do everything it sets out to do because I played it way back in 1998 at E3. The mood was an exact retro-futuristic match to that of the book. Big-Brother is simply the most amazing, suspenseful, and action packed adventure game I have ever seen.

Big-Brother opens up where Orwell's novel left off. You are Eric Blair returning home from an eternal war. Your fiancée' is missing. Where could she have gone? Possibly arrested by the Thought Police? Maybe she was kidnapped by the Brotherhood? Or even worse yet, kidnapped by Happy Puppy and used as a sexual slave until they took her cloths off and realized that she wasn't a sheep as they had been hoping? OK, I made that part up. I have a tendency to do that. Regardless of what I tell you just remember this. Even in its infancy (at E3 1998) the game rocked. They have now been working on it for more than a year since I played it. What does that mean? Quite simply that Big-Brother will be THE game to have this year. It'll blow all other adventure games off the shelves on the merit of its story alone, not even taking into account the innovative gameplay and state of the art graphics. Big Brother will be an instant classic.

Obviously the story above is just to get things started. There will be numerous plot twists and climatic scenes to keep the story rolling. And just as the writers here at 3DGN are kept motivated by the constant flow of llama porn and the oral motivation of 3DGN artist Chrissy (just kidding Chrissy), gamers playing Big-Brother will be driven to keep playing just to see how things turn out. Finally a game is being created with a real story line, not one of those "New drug on the streets, you have to stop it" or "Aliens somehow are taking over the Earth and you have to stop them" type of games. Could this be a game attracting a more intellectual crowd? I sure hope so. The gaming community could use a few intellectual people, if only to kill in Quake. Everyone knows the smarter one will spend more time studying and less time practicing Quake.

Big-Brother has an interesting plot, but what else will it offer? (next page)