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Conflict, that little thing that makes a plot interesting.











Big-Brother will be the first game, that I can think of anyway, that will have any literary qualities at all. Most games have a plot, and that's where it stops. Big-Brother takes you, a gamer, a hip person of the 21st century, and throws you into this oppressive, public world first created in 1984. The average person then becomes a hero of sorts because we are all used to being free and thinking freely. We are used to having a private life and not having the government intrude on every aspect of it. When we are catapulted into the world of Big-Brother we are shell shocked by the stark contrast presented to us. We all know it isn't right; how can one live under these totalitarian conditions? I know I can't. It is this basic conflict that will motivate gamers to want to play more and more. It will give them the drive not provided by plot alone as is the case with most games. It is this conflict that will set Big-Brother apart from the crowd and make it great.

But what if you have never read 1984? I suggest you go read it, it's a great book. But if your an extremely, lazy, slob too stupid to read one little book that I guarantee you'll love, then Big-Brother will still work (I was just kidding about the extremely part). Since it follows its own original plot line and simply borrows the environment and theme from the book no prior reading is necessary. Of course, I'm sure anyone who has read the book will get more out of the game.

Hell, it ain't the Quake 3 engine, nor the Unreal one. It is not the most amazing visually, but it isn't too shabby either. The game's textures are done at a very high resolution. As a matter of fact Big-Brother will require a 3D card to run, but who doesn't have one of those now? From afar or way up close the textures lose virtually no quality or sharpness. Their lighting system allows for hundred of lights in every location in the game. This is because it does much of the lighting pre-processing "off-line". I could sit here and preach to you about the graphics and rendering all day, but save me and yourself some time and check out the screenshots. If I was to describe Penthouse magazine to you would it have the same effect as flipping through the pages? I think not.

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