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Carmageddon 2 offers gamers the unique experience of truly satisfying all the homicidal urges earned from years of enduring traffic jams and idiots on bicycles.

by Aaron Murphy
(9/25/98)

The Goods
Quick Peek: The sequel to the ultra-violent Carmageddon expands on the original in every way possible, upping the ante of blood and mayhem in a true 3D environment.
Release Date: November 1998 Developer: Stainless Software
Publisher: SCI
Homepage: Carmageddon 2
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The original Carmageddon proved to be more fun than Wal-Mart on mannequin-changing day. It was the first game of its kind, not really a great racing game or a destruction derby, but sort of a free-style killing event in which points were awarded for splattering innocent bystanders. Fun of this type and caliber was new, and thousands of would-be psychopaths put down their AK-47s and reservations at Denny's for the chance to cause some real destruction on-screen. I myself had not had this much fun since the old Atari game Defender, where I laughed merrily as the blocky populace was beamed to their impending doom on board the evil alien spacecrafts. Unfortunately, since the objective was to stop their slaughter the games usually wouldn't last very long, and the doctors told me that if I kept laughing like that I'd have to take my special pills again.

Well, screw my psychiatrists! Soon, my closet homicidal tendencies and knack for wholesome fun will live again with the release of Stainless Software's highly anticipated Carmageddon 2: Carpocalypse Now! The boys at Stainless are crafting one mother of a sequel, adding in reams of special effects and new toys while managing to keep everything from the original Carmageddon that made it so much fun to play. These two qualities are essential for any successful sequel (just look at Bruce Willis; his movies are always different, but he invariably ends up bloody in a tank top by the end of the picture). So buckle up, read on, and salivate profusely.

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