/ Previews / Arcade / Carmageddon 2 / Page 2
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Driving peacefully through the streets of the city decapitating pedestrians has never been so
much fun.
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Carmageddon was a good game by most standards, but as with anything there is always room to
improve. After taking a look at the list of improvements and general polishes the sequel has
been given, the original begins to look not only dated, but downright pathetic in comparison.
The look of the game has been given a new coat of paint, even though the engine itself is just
a souped up revision of the original BRender from C1. The game sports the all-important 3D
support out of the box, with support for most accelerator cards, using these to create fog,
lighting, animated skies, and a much better frame rate than the original.
The most significant improvements have been in the vehicles themselves and more importantly,
the wanton destruction of said vehicles. Cars bend, twist, snap in two, get sheared in half,
and can lose parts like bodywork, doors, tires, and even the engine. Transparent windows
crack and shatter, a real downer if you happen to be playing in first-person perspective.
While inside the car, you can even watch has hapless citizens spray gibs onto your windshield,
obscuring your view until you hit the wipers. And remember to buckle up; the right kind of
hit can send you flying out of your car into the screaming blue yonder.
Environments are alive with people doing people things, cars going from place to place, and
the every business of mundane life, making it all the more fun to bust in and spoil the show.
There are athletic events, Indy races, and planes landing. Cars foolishly obey traffic laws,
making for a more immersive and, as hard as it is to believe, realistic experience.
Network play has been improved, and if you're into playing with yourself, the opponent AI is
some of the fiercest I've ever driven against, at least on par with Need for Speed 3's much
touted police vehicles. Speaking of vehicles, perhaps the most substantial improvement has
been in the sheer number of vehicles available: 40 bad muthas are available to choose from,
with only seven making return appearances (and even those have been modified heavily).
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