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| Once upon a time in a beta test across the country, a man named Rainz got the smack down on a certain Lord British, proving once and for all that knowledge is power.
Article
by Ilya Popov
(11/15/99) |
Have you ever awoken from a restless night of sleep sweating, feeling lost and filled with a desire to go beyond the boundaries of life? Have you ever wanted to be a hero? Has the desire to pass through the halls of Lord British’s castle ever crossed your mind? If it has, then the Ultima series is the game series to try. Unlike other role playing games such as Baldur’s Gate, Fallout, Final Fantasy and the myriad online rpgs, Lord British’s Ultima games have always held firm to the idea that in order for a game to succeed, the player must care about the character he or she is investing such a great deal of time in.
The Goods
Quick Peek:
You are the mighty (aren’t they all?) Avatar, called to return to the land of Britannia to save the land from the Guardian (I thought guardians were supposed to protect people, not hurt em) and restore the eight virtues to the land of Britannia (open a portal to Woodstock circa : 1963)
Release Date:
Imminent. The week of November 23, 1999 is my guess.
Developer:
Origin
Publisher:
Electronic Arts
Homepage:
Ultima IX
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So could Ultima IX change the way role-playing games are crafted in today’s market? That's a tough call to make. Lord British is renown for having a love of depth and history in his games, as well as involving the player and making them care. If British were ever to have a career high, IX looks to be it. If there’s something role-playing games today lack, it’s a system of morals. Of course, that’s just one of many things rpgs tend to lack, no thanks to games such as Diablo that have dropped rpgs to an inferior level. But nonetheless, they shall survive. As someone who’s wasted one too many hours in Baldur’s Gate, perhaps only three times did I truly care about the repercussions my actions would have. I’m one of those nice folk who have a thing called “integrity”, so when someone asks me if I found any important remains on a corpse that a family would like, regardless of whether or not it’s worth money to me, I return it. This, in a pinch, is the type of drive I’ve felt has driven Richard Garriott, aka Lord British’s games in the past. That and annoying jump features.
It’s been years since Ultima 8 : Pagan (hey, my irc nick!) and without a doubt, anxiety has been developing on Garriott’s newest game. Understandably so in the wake of Tiberian Sun. Fortunately, Garriott aims to please, and if Ultima IX : Ascension is everything that he promises it shall be, then I’d begin telling your loved ones that you’ll be gone for a few weeks. So what’s Ultima about? If you haven’t been living under a rock since 1915 then you’ll know it’s the granddaddy of role playing games. Ultima IX is the 9th, the final trilogy of trilogies, or something like that. It’s also the one that in Garriott's own words, is a culmination of 20 years of work on the Ultima series.
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