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Somebody said Canada was a place where the sexist bastards in the world go. They have been known to 0wn at Quake2 and to spit on americans
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Multiplayer:
Do we even need to touch this issue? Five years was spent on the single player alone, and nearly half way through the entire design was scrapped. Adding multiplayer would turn this into a Daikatana scenario, which is the last thing the gaming world needs. At least British has cool hair.
Interface:
There are three types of interfaces in my experience.
Interface 1 is well designed, clearly shows what can be placed and stored where, presents the user with a myriad amount of options, and is basically placed on a pedestal by players. I place Baldur’s Gate on the pedestal, as well as Asheron’s Call.
Interface 2 is the unused one. If you’ve ever played TombRaider or MDK then you’ll know what I mean. They’re the nonexistent arcade interfaces that matter about as much as how many sheep Sweet Dick gets the funk with each night.
Interface 3 is the one I’ve oh so tastefully named ‘Pure Crap.’ Examples of ‘Pure Crap’ include the Nerf Arena blaster demo and Blackstone Chronicles. They’re the type of interface that causes my body to systematically reject the game. The feeling is quite close to having a stomach pumped.
What category does Ultima IX fall under? Well the interface from what I currently understand is fairly simple. Right click to move. Left click to interact. The cursor floating mysteriously in front of the avatar changes shades to determine where the avatar may jump. If the icon is green, the location can be jumped to, red means you’ve got about as much chance as Tonya Harding does of ever seeing Olympic glory.
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