/ Previews / Shooters / Requiem: Wrath of the Fallen / Page 1
|
|
After the great battle in Heaven known as 'The Breaking', two groups of angels emerged - The
Chosen, and The Fallen. The Chosen remained above, while The Fallen were banished to the
underworld. But now The Fallen are back and trying to overrun Creation. So what do you do?
Assume the roll of Malachi, and kick some ass - and turn them into salt!
by Tim Krupinski
(07/22/98)
|
The Goods
Quick Peek:
Requiem: Wrath of the fallen is poised to take the FPS genre by storm, with a kick ass
storyline, an epic tale, and some really cool cynical stuff, such as boiling blood and walking
on water.
Release Date:
September 1998
Developer:
Cyclone Studios
Publisher
3DO
Homepage:
Requiem
|
It's a timeless story - Heaven vs. Hell, Angels vs. Demons, Good vs. Evil. It has been told
generation after generation, everybody knows it, it's what just about every game is based on
nowadays - conflict. However, usually the conflict is between some kind of bad guys and some
kind of good guys fighting over some ungodly planet or a vital resource critical for
survival. However, Requiem: Wrath of the Fallen takes on a different approach - the all time
epic of Heaven vs. Hell. A great battle known as 'The Breaking' took place in heaven, with
about a third of the angels rebelling under Satan who were cast down below. However, they are
back! And you must enter the material world as Malachi, a loyal angel with powers of biblical
proportions and battle all of the little hell-raisers and save humanity from 'The Wrath of the
Fallen'.
So what does this mean for you? Well, as you know the basic premise is the very-much-told,
yet oh-so-original clash of Heaven and Hell. You must take on the roll of an Angel, Malachi,
to enter the material world - Creation. While there you must use your angelic powers and
weapons wisely - for this is no ordinary world. As Phil Co, the assistant designer at
Cyclone, explains: "Requiem is a first-person action/adventure that combines elements of games
such as the character interactions in 'Twinsen's Odyssey', and the combat of 'Goldeneye' or
'Quake', [all] with the visual style and story of films like 'Angel Heart' or
'Blade Runner'." He goes on to say, "Biblical overtones are everywhere in Requiem: from the
ability to 'possess' other creatures and 'reanimate' dead bodies, to turning enemies into salt
pillars or boiling their blood or sending swarms of locusts, Old Testament and wrath of God
type stuff!"
Which brings us to a very controversial part of the game - all of the mythology and biblical
references. "So in sum, the heart of the gameplay not only touches upon, but revolves around
the religious/metaphysical aspects of heaven vs. hell and angels vs. demons. It's a timeless
story that's been told for generations, and this is just a 90's interactive version of it
where you get to play the central character." When asked how he thought the public would
respond to a potentially controversial premise for a game, he responded "It is feasible that
we are opening ourselves up to criticism from a lot of fronts … In general, people understand
the concept of angels and demons, heaven and hell, which makes this game unique, or not just
another sci-fi story that has nothing to do with the fact that you are just running around and
shooting things and people up... as many games stand today." Hey, just like the next gamer, I
too, am looking for a great excuse to kill a bunch of stuff in a highly technical universe,
and now I have one - God!
|