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The basis of Spec Ops 2 will be a four-man team that runs insanely throughout enemy territory saving the world from evil and such. There will be many campaigns with each campaign containing different missions that you will have to complete to save said world. SO2 features better controls, which will work more like shooter controls to make it easier on you, the gamer, to kick some evil guy ass. One thing that I am happy about is that there will be no long ass planning before each mission. You won't have to make rendezvous points or 'go here and drop your pants' points before you kill anyone. A source inside enemy headquarters assures me that in SO2, you will "just get in get loaded out and start killing." After his statement, he realized that, based on said characteristics, he might just be able to change the name of the game to Rednecks on Patrol. This ease of gameplay will save the sanity (you mean we still have some?) of gamers worldwide.

You've heard that in SO2, you will be jaunting around the world in search of blood and guts, and maybe a little bit of... you know. Just where will you be going though? Inquiring minds want to know. Shouldn't that be pretty obvious? I mean... do you really need to say that the inquiring minds want to know? Of course they want to know! That is why they are inquiring! What is this world coming to these days when you have to define the word in the same sentence that you use it in? *Ahem* Pardon me, I lost my composure. Where was I? Oh yes, I was just about to let you have it... the information on the campaigns that is. Of course, SO2 will come with a training scenario with a "rigorous" obstacle course and a live fire-training course. Everything a growing Green Beret needs to be big and strong and prepare him for the real scenarios.

The scenarios will take you and your crew all over the world. Get your ass in that chopper and head to Germany to stop some terrorists from getting away with a shipment of stinger missiles! Achtung! These missions will take place on docks, ships, and ship holds! Grab the sled dogs and some ice skates boy! Because you are headed to Antarctica to recover a downed satellite before some South American mofos do. Afraid little man! Well you should be! Next stop: North Korea where you will have to bring a defecting North Korean official down to South Korea where he can spill his guts on his governments dastardly deeds. I'm just getting warmed up maggot breath! Pack your radiation suit and bring some sunscreen, because you are off to Pakistan to gather nuclear info on some enemies who dare to threaten our freedom to oppress! Okay, okay, I'm calming down, I just snapped into Drill Sergeant mode there for a minute. I'm calm now. I'm calm. Just one more stop that I must inform you of. You are now heading for the deep jungles of Thailand. These are all night missions in the heavy jungle foliage where enemy snipers can turn you into bird breakfast. Of course, being the jungle, there must be monkeys there... evil monkeys that will set booby traps and give away your position by shining flashlights on you and your team. Mocking and laughing at you with that monkey screech! Why can nothing be done about these evil assailants! Ok, so maybe the only confirmed thing is the booby traps, but I tell you, my friend Eric has informed me of the real life danger of monkeys, so don't take this as 3DGN 'funny stuff.' I'm trying to save your life here.

Wow, those scenarios sound pretty cool, huh? Hey, that reminds me... Sound! The weapon sounds in Spec Ops 2 are recordings from real weapons being fired! If you have ever wondered what it would be like to fire off AK-47 rounds into a crowd of Backstreet Boys fans, then you are pretty cool and O.K. in my book. But if you have ever just wondered what an AK-47 sounds like, then firing one off in SO2 will give you a taste of real life joy. I can tell you from real life experience that there is almost nothing as satisfying as holding an assault rifle up to your shoulder and letting loose a volley of rounds as fast as the action will open and close. It is pure exhilaration watching your target explode and hearing the sounds that go along with it. SO2 will also have a dynamic sound track (which can be turned off if music isn't your thang), which will change with situations. When some pretty hairy stuff is going down, the music doesn't let you forget it! The environmental sounds are really cool too, like when you are in a rail yard in Germany and you can hear the groaning of the trains at rest. It is just something that makes your neck hairs raise because you feel more like you are actually there, risking life and limb for your country and the opportunity to shoot people. Life doesn't get any better. Unless you're killed while completing the mission... there are a lot of things better than that.

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