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It is the year 2999 and peace has run rampant across the earth. The people have grown bored of their daily peaceful lives and they want some sort of conflict. Sports are supposed to be the answer to their boredom, but everyone knows that football and soccer are just lame imitations of war. Everyone on earth wants the real thing...

WarTorn sets itself apart from other upcoming RTS games in many ways. The first ways you will notice are that it is not a sequel (hooray!), and it has a cool backstory. It's not your typical good versus evil plot, nor is it a fight between a few races. In WarTorn, you are killing to entertain people, including yourself.

The year is 2999, and world peace has spread like a disease. Conflict hasn't been seen for hundreds of years, and the population is still growing out of control. Sports have become dull and only appeal to a few die-hard fans. Everybody is ready for something to spice up their lives, and humans naturally love combat. There is only one answer to the peaceful world's problems... actually, there are probably many solutions, but they have chosen a damn good one... controlled war! Many countries volunteered to participate in the ultimate sport. A populous vote was held to determine the theme of the wars, and the good 'ol 20th century warfare won by a landslide. Huge stadia were built across the world to accommodate the televised wars, and each stadium contains its own share of hazards and a unique look.

There will be 32 different countries to choose from, and they will each have their own ability. This one won't be like your average soccer game where you buy it and only 3 teams are worth playing, Ben Moss (Managing Director) says "Every country will have a chance of winning, it will be a matter of using your strengths to best effect." To keep new units and supplies flowing in throughout the game, pre-fabricated extraction buildings have been placed on the field for the countries to mine four different resources from. If resources start to run low, a good way to gain necessary units will be to negotiate a trade with the enemy, or if you thought ahead, you can play the market and buy certain units when they are cheap, and sell them when they are more costly. If you hate resources altogether, WarTorn gives you the option to play without resource management.

Units have to be one of the most important things in a real time strategy, if they look lame and contrived (got Dominion?) it pretty much sets the stage for the rest of the game. Eyst has chosen for their game to go with 20th century warfare, which will create an element of exciting realism for many war enthusiasts, but may sound a bit dull to the Sci-Fi freak. In any case, if you are unhappy with a unit in WarTorn, feel free to change it. When we asked Ben how the idea for customizable units came about, he said this: "It was all about giving the user the ability to play the game the way they want initially. It turned out to be much more, and it adds a whole new strategy element to the game. You just never know what units you are going to be facing. You will have to change your strategies based on your units performance against the enemy." This means that you can choose what thickness of armor will go on that new tank, choose a better machine gun/missile launcher/turret to fit right on top of the new plane, or even buy a new engine for that submarine. If a certain unit has been through many battles, it will gain in power by becoming a veteran unit. I know you like to keep a guy who has won many of fights in other games, and WarTorn will reward you for this.

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