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RPG / Revenant / Page 2
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All who oppose me shall be annihilated.
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Gameplay
That's my philosophy in an RPG game. If I'm somehow killed, I pretend it never happened and load a game really quick. In a game like Revenant, you may have to do quite a bit of loading saved games… if you aren't careful that is. It's a dark and dangerous world, and the enemies are actually quite intelligent. I don't believe intelligence should always be measured in terms of standardized tests either. Maybe a big monster can't get more than a 3 on a standard IQ test, but can we sniff out an undead warrior, follow his tracks, then silently approach and slit his throat? I doubt most of us have that sort of training. But is the monster any dumber than we are, or does it simply possess a different set of skills that better suit its lifestyle? I prefer to believe in the latter. The monsters in Revenant have their own pre-dispositions in regards to certain races, and if you play it smart, you may be able to lure a species into a rival's area and enjoy the fight that will ensue. They say knowing your enemy is half the battle, and it will be no different here.
In combat, Locke will turn to face the nearest (or manually selected) enemy. Each enemy will be able to block your attack, and you have the same ability. Locke can manually block attacks based on his ability in that area. Also available are many different attacks that may be employed. There are jumping, special, and normal attacks. As more of Locke's memory falls back into place, so do combinations of attack moves. These moves will cause more damage than a normal attack but will also tire out Locke quickly and make him easier to hit. There is always a price to more powerful attacks; otherwise the game would be far too easy. Basic attacks will range from quick slashes to wide swings, each with their own advantages and disadvantages. A wide swing may do more damage, but it will be harder to successfully connect with the enemy. A quick slash is easier to hit someone with but will do considerably less damage. These different attributes to types of attacks will require thought and some strategy from the player.
It is also useful to understand which attacks and weapons will work best on enemies. Combat will run at a quick pace, so it's good to know which moves best counter other attacks. By learning these different maneuvers and strategies you can better hack and slash monsters. Which weapon is being used, a character's combat skill with that weapon, the character's current experience, and his personal hygiene are all factors that determine how much damage is caused in a particular attack. Combat isn't limited to just close up fighting; on the contrary, ranged weapons are also at your disposal. I doubt any machine guns will be included in this category, but I have a feeling a machine gun might unfairly balance the game anyway. "Draw yer swords, the enemy is comin'!" "Freeze assholes, I have a machine gun." "Eh? Freeze? Charge!" Boom, boom, boom! "AAAAHHHH!!!" Ok, I didn't have any real reason to write that. These are the thoughts that pop into my head once in a while… we all have conversations in our head to keep from becoming bored I think. I wonder what Locke thinks about. "So I'm dead huh? Ah well. Hey if someone has sex with me does that make them a necrophiliac?"
Magic does exist in Ahkuilon! First, Locke must find a talisman… with this he can cast a basic spell. This won't be particularly effective by the time you near the end of the game, so something must be done to change it. You can use power talismans to enhance the power of a given spell, or you can alter spells with effect talismans. Either way you can kick some serious butt not too far into the game. The combination of ranged and melee weapons, as well as powerful magic, means Locke will be a force to be reckoned with. He is an outcast in many ways, being the only "survivor" of a long dead race… but that doesn't mean you can't compete with what's in store for you.
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