/ Previews / Shooters / Amen: The Awakening / Page 1
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Some days you are bored and just want to kick back and play it safe by using your brains &
stealth. Other times, like when you had a bad day at work, you feel like killing everything
that moves. Is it possible to make a game where you get to decide how it plays?
by Trevor Hateley
(8/4/98)
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The Goods
Quick Peek:
Amen: The Awakening looks like a next generation shooter from the screenshots, but it could
possibly be a pioneer in the death of genres by giving players more control over their world
and providing multiple ways to finish each task.
Release Date:
Summer 1999
Developer:
Cavedog
Publisher
Cavedog
Homepage:
Amen: The Awakening
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When you buy a game, you expect it to consistently play a certain way. Load up Quake2, and
shoot your way through a few levels before you get stuck looking for a switch. If you play
Commandos for a couple hours you will learn how to use stealth, which the game requires. Grim
Fandango has you picking up objects trying to figure out a puzzle that the developers made for
you. When you get stumped on these games you just need to find one of the many strategy
guides available and they will all tell you in almost the exact same way where you find the
switch, how you blow up the dam, or where to use a certain object.
When Amen: The Awakening is released next summer, strategy guides will fill the Internet, but
each one will be unique, and this will no doubt confuse the ignorant gamer. I will use the
New York subway act, which is an actual level in the game, as an example. Be aware that I
made up this certain task, but from the information I have gathered something similar to this
will happen many times in the real game. The ignorant gamer, lets call him Happy Puppy, gets
stuck right at the beginning of the act where he has to get by a heavily armored guard
blocking the entrance to the subway. Happy checks the strategy guide on his favorite action
gaming site, and they tell him to load up on armor and ammo, then attack the guard with brute
force. When Mr. Puppy tries this he fails miserably because his hand-eye coordination really
isn't as good as it should be.
Thinking he might have missed a good place to load up on weapons or armor, Happy checks a
strategy guide on an adventure gaming site hoping that they will have a more detailed
explanation on how to out-gun the guard. To his surprise this strategy guide tells him a
completely different way to get around the bad guy. This guide tells him to break the window
of a nearby shop, and pick up a shard of glass. Then sneak around behind the guard and stab
him in the back before he has a chance to fight back. This way no sound is made and you won't
have attracted any other enemies. As you probably guessed, Happy just isn't good at sneaking
around, because he doesn't realize that running makes noise. Frustrated with strategy guides
altogether, our friend runs mindlessly around the streets of New York until he stumbles upon
another subway entrance two blocks away from the original guarded one, so he gets in and
completely avoids conflict. The greatest idea behind Amen: The Awakening is to have multiple
ways to finish each task, so the gameplay style will change depending on how you feel like
playing that day.
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