/ Previews / Shooters / Requiem: Wrath of the Fallen / Page 2
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Wow, that's an impressive story there! But do I get to frolic in large, green pastures while
progressing from level to level seamlessly, as well as experiencing portal technology?
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Which brings me to our next item in my quaint little preview - Creation. So what is Creation
you may be asking? Well, it's basically the world you will be running around killing stuff
in. However, this world isn't some linear Quake 2 space ship or a Strife universe - you
actually get to wander the face of Creation like Kane from Kung Fu - except you have angelic
powers, Woohoo! Well, you don't karate chop people to death or anything like that - it's just
an analogy that states that you don't progress from level to level. In fact, you don't even
stay on Creation. In addition to the huge city Creation, you also get to walk around
underground, and after that you get to traverse a space colony ship.
When asked about how the levels will be handled in Requiem, Phil Co responded "Requiem is one
huge map because you travel through it without getting any 'Mission Completed' screens or any
sign that you are in a different level. On a recommended platform, the loading times are so
fast, they might be mistaken for a skipped frame." He goes on to say "Requiem is [also]
dynamic in the sense that if you go around attacking everyone in site, like a normal shooter
would allow you to do, you will have a tough time beating the game. Non-essential innocent
characters take away your Essence when you kill them. Essential innocent characters bring on
the Creator's wrath if you kill them. Even enemies that are not paying much attention to you
will call in heavy reinforcements if you run around with your gun in their faces."
That all raises interesting possibilities within Requiem. One of the first that comes to mind
is the fact that the game is one huge level in the sense that there are no loading times or
mission completed screens. One minute you're in Creation, the next step takes you to Hell,
and even after that you are on a Space Colony ship, before you even know it. Another
interesting point Mr. Co makes is that of how actions early on in the game will ultimately
decide the difficulty of the game later on, especially in the sense that the more innocent
people, as well as neutral guards you kill, the more furious the Creator becomes. It will be
interesting to see how the enemies and AI act when you do things a bit differently.
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