I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
-Jack Handey's "Deep Thoughts"
Enter the world of Eden: a place of idyllic peace, beauty, harmony, and tranquility. Nirvana. Seventh Heaven. Utopia. A
world populated with tribes, oddly enough, resembling many of Earth's own civilizations, such as the Aztecs, Japanese,
African, Tibetan, Egyptian, Greek, Zulu, and other civilizations. All the inhabitants of this peaceful, perfect world are
completely content, and each inhabitant treats his fellow Edean with decency, honor, and respect. Inter-tribal disputes
are unknown, as all anger, hostility, and the concept of war are entirely unknown to this world. People happily go about
their daily chores, lead full lives, grow up, fall in love, have children, and die, in perfect harmony and peace.
Then, you arrive, one of many young sorcerers from another world. You find this perfect world and its populace
fascinating. Why, it's like watching ants at work, completely oblivious to your presence. Just as if these people ARE
ants, your attitude towards whatever you may do to, and with, the Edeans is one that is unburdened by concepts of kindness
and cruelty. Good and evil do not even enter the equation - you are simply playing with pets.
From your grand citadel in a remote corner of the land (after all, any self-respecting sorcerer simply MUST have their
citadel), you are free to play and experiment with the Edeans. You can taunt, amuse, and aid them if you desire. You can
use your magic to protect children and send rainclouds seeded with healing elixirs to maintain their health. Or you can
enjoy a good Friday night by wreaking havoc amongst the villagers, sending plagues and marauding creatures to lay waste to
villages and cause some good old, entertaining mass destruction.
Eventually, you discover something quite remarkable - your powers are fueled, and increased, by the life force of the
villagers. As they begin to take notice of your presence, realizing that there is someone "up there," they begin to
worship you. Their worship makes your powers grow strong, and their indifference weakens you to powerlessness. Oh my,
this is a good thing indeed. In your quest to gain more worshippers (hey, you can never have too much power, right?), you
discover something else important: the worship of different tribes offers different kinds of powers and spells.
Egyptian-like villagers provide you with powerful building magic while Zulu-like tribes offer potent war spells.
This knowledge too, is a good thing, as you've discovered one other very important thing: YOU are not alone. There are
OTHERS. Other sorcerers with similar abilities and with worshippers of their own. THIS is where things get interesting.
Calling upon your worshippers and summoning them to you to perform rites of worship to fuel your magical powers, you go
after the competition - and they're coming after you. As you combat the other sorcerers, you can go against them
directly... or you can try to win over their villagers to worshipping you instead. This increases your power and of
course weakens the other guy. All good things - providing you can prevent the same thing from happening to yourself.
Adding one more twist to things, you discover that you can pluck something from the world and grow it into your own
minion - a monster, a true Titan - to do your bidding, awe and inspire the villagers, and to aid you as a mix between a
servant and a pet. As things go, these Titans eventually become drawn into the conflict between yourself and the other
sorcerers, and they seem to learn how to cast spells and use magic from observing you. There is, however, one vital
difference: Titans somehow generate their magical powers internally, without requiring the worship of villagers to power
them. This changes things dramatically, as Titans are a huge key to success, power, and domination.
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