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One of the most impressive, and most daunting, aspects of Black & White, is the incredible amount of detail and realism in the game, both in graphics and artificial intelligence. Peter Molyneux has gone to great lengths to breathe life into the little villagers. They conduct complete, autonomous lives, doing chores, fishing, cutting down trees, building houses, farming, playing, even getting married and having children, and yes, dying. This of course means that a HUGE amount of AI is required for the task. Each villager needs to have his own job, get hungry, thirsty, frightened, horny... And these are only a few of the possibilities.

Titans can be created by taking almost anything from the game-world - a shrubbery, an animal, a villager, whatever strikes your fancy - and tending to it and growing it, as if it were a baby. Over time, a Titan grows rapidly, becoming hundreds of virtual feet tall, towering over not only the villagers, but over the landscape as well. Each and every Titan will have a unique look and personality, all of which is a reflection of how you treat it, raise it, and train it.

As your Titan grows and learns, it adapts and evolves by reacting to its environment, and your treatment of it. If your hungry Titan decides to take a nice snack out of a few tribesmen, you could punish it for eating your own worshippers, or reward it if it eats the worshippers of a competing sorcerer. After a while, your Titan learns to protect and care for your villagers, while knowing to take a stroll over to a neighboring village for lunch on the competition's power-base.

Your Titan also learns magic from you, so you can teach it the same sort of spells that would be useful in combat against other Titans and sorcerers. You might also choose to teach your Titan helpful spells, so it can go out and pick daisies and help out your worshippers. Of course, you can also teach it spells that are impressive and powerful, and send it out to terrorize other tribes into submission, worshipping you out of fear. If the villagers are slacking off, perhaps it is time to make a few examples, and have them flattened by your Titan. That's sure to motivate the rest of the villagers.

Not only does your Titan respond to your playing style, but the entire game also evolves to display a reflection of your playing style and personality. If you're one of the evil overlord types, your citadel will turn into a dark, foreboding fortress that makes Bald Mountain look like a resort spot. Evil, nasty, despicable actions on your part result in a Titan that is a cruel and vicious beast with a hunched over, terrifying appearance. If you choose to be the goodie-two-shoes, and try to have everyone get along, help your villagers, and love and care for them, your Titan will be a tall, noble creature with a proud bearing that protects your villagers and frolics in the countryside. This will also tend to resort in your citadel looking like a fairytale castle with gleaming spires and many shiny happy people devoted to your doting manner. Think of the entire game as a huge personality test and a reflection of the type of game player you are (or at least the mood you're in at the time).

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