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If a level becomes ten times the size of something you would find in Quake2 and imitates a real world location right down to the finest details, it can no longer be called a level. It is called an Act.

The levels in Amen: The Awakening are so huge that Cavedog didn't think the name "levels" would really do them justice, so they chose the name "Acts". There will be 17 of these acts and they will all be carefully detailed to resemble real world locations, and many will have large outdoor and indoor areas kind of like Unreal (but bigger). Sometimes the team gets almost a little too wrapped up in getting the details to perfection, e.g. One of the acts will take place in the Pittsburgh Airport so the team actually went to the airport and took around 5 rolls of film just so they could get the architecture and all the textures to be as authentic as possible. Other levels that have been announced will include to-scale versions of an aircraft carrier and a New York subway system. If you are worried about becoming lost in these gigantic levels, don't be. Cavedog claims that they are working hard to make them easy to navigate, and levels like the airport have signs all over to help you out (remember that whole realism thing?).

Amen will be using it's own engine that was designed with this game in mind, it is simply titled the "Amengine". It will be state of the art, and it can do just about anything you have seen in any 3D action game recently as well as some other things that I can't wait to try out. The powerful physics system allows for all objects to have real momentum, and the dynamic lighting will let you turn on/off or shoot out any light you see in the game. There has been some talk of throwing in the team's powerful Eden editor along with the final product which would help to create some awesome acts, but nothing has been finalized yet.

Right now the Amen team is focusing on single player, and it looks like that is going to be where most of their time is spent. We will undoubtedly see some incredible AI to accent the single player game, which may be good enough for us to forget about multiplayer. Cavedog will still do multiplayer for Amen, and they claim to have some really different ideas to go along with it, but they are still very tight lipped about what those ideas are.

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